Sparks of Kether
The lightning descends. The serpent ascends.
What is Sparks of Kether?
Cooperative
Two to four players. Real-time. No winner — only the team. You ascend together or not at all.
Symbolic
You'll learn the ten Sefirot, the twenty-two paths, and the Major Arcana by playing — not as decoration, as the rules themselves.
Short
One ascent in thirty to forty-five minutes. A complete journey, not an open world.
How to play
Three acts. Thirty to forty-five minutes.
Roll your stats
Walk Kether to Malkuth, rolling 3d6 for each Sefirah. The numbers you land on are yours for the entire ascent.
Ascend together
Move through the 22 paths. Each Sefirah you visit grants a Spark — a one-use ability tied to that node’s lesson. Gather Sparks. Outpace Separation.
Reach the Crown
Win with more Illumination than Separation. Hoard resources or fail challenges, and the Shells awaken to dim the Tree.
How it plays
A walk through the surfaces in the order a player meets them.
The opening rite. Walk Kether to Malkuth, rolling 3d6 for each Sefirah’s stat. Your class. Twelve signs; planetary dignities tilt your starting stats and open Soul Doors on the Tree. The play surface. Tree, hand, meters, turn UI — all in view at once. An encounter unfolds. Stat + d20 + cards versus the Sefirah’s difficulty.
The Codex
54 entries: 10 Sefirot, 22 Major Arcana, 22 Paths.
The 10 Sefirot
- Crownכתר
- Wisdomחכמה
- Understandingבינה
- Mercyחסד
- Severityגבורה
The 22 Major Arcana
- 0The Fool
- 1The Magician
- 2The High Priestess
- 3The Empress
- 4The Emperor
The 22 Paths
- 11אkether ↔ chokmah
- 12בkether ↔ binah
- 13גkether ↔ tiferet
- 14דchokmah ↔ binah
- 15הchokmah ↔ tiferet