Sparks of Kether
A cooperative ascent up the Kabbalistic Tree of Life.

Two to four players journey together from Malkuth (the material world) to Kether (the Crown). Along the way, each Sefirah you visit grants you a Spark — a lesson and a one-use ability — and each Spark brightens the team’s shared Illumination. Fail a challenge, hoard resources, or take the wrong shortcut, and Separation rises instead; the Shells awaken and the Tree begins to dim.
You win by reaching the Crown together with more Illumination than Separation. You lose by letting the Shells swallow the Tree. Evil here is separation and ignorance. Good is illumination and unity. The mechanics aren’t decoration — they teach the thing.
Sparks of Kether is a game-design document and a working web implementation, both medium-agnostic. It could be realized as a board game, a card game, a web app, or a computer game. The soul of the game lives in the symbolic system and its rules; any implementation is downstream.
Gameplay
A walk through the surfaces in the order a player meets them.





